Discovery Session for Agile 2006

Title

Techniques, Tactics and Strategies for Interacting with Customers: Applying the "Rules of Engagement"

Presenters

Topic

Pivotal to all agile methods is the notion that customers work closely with the development team. Regardless of the excellent customer interaction techniques you've learned elsewhere, establishing a working relationship is the key to success. If you attended our session us last year, you were there when we established the "Rules of Customer Engagement". If not, we'll bring you up to speed very quickly, expanding and synthesizing this information to make your customer interaction safe and highly productive.

Last year we answered concerns like, “Developers and customers talking, isn't that dangerous?” With responses like: “Why yes, that might be dangerous.”

We then proceeded to interactively formulate rules of behavior to allay our fears.

In this workshop, we will catagorize and extrapolate what we learned last year into techniques, tactics, and strategies for customer interaction.

Endowed with this knowledge, you can continuously pratice and hone your techniques... in order to confidently charge into opportunities for interaction expecting fame, victory, money -- and happy customers.

Length

90 minutes

Audience

Goal

The attendees of this workshop will leave confident in having understood their strategies, worked out their tactics, and having drilled each other on a number of techniques in customer collaboration sessions. All who attend the conference can share in the information gleaned from the group, as the three categorized lists will be posted for everyone to read and practice.

Process

1. Introduction,

2. Brainstorm positive customer interaction stories on to 3x5 cards

3. Refine and focus brainstorming ideas to reveal the most salient stories.

4. As the stories are read, Techniques, Tactics, and Strategy are recorded to three large "sticky" sheets of paper. After all are presented, duplicates are consolidated, questions are fielded and the lists are congealed.

5. Review and catagorize the pitfalls and safety rules discoverd in last year session, "Stop Interacting With the Customer...Until You Know the Saftey Rules". Compare and contrast ideas generated by the two sessions.

6. Share the "Strategies, Tatics, and Techneques" learned

7. In the groups of 4-6, role play a typical customer interaction.

8. Perform an "Agile Round Up"

Session leader qualifications

Zhon Johansen has taught Techniques, Tactics and Strategy to fencers for over 20 years. He has studied, practiced, taught, and influenced companies adopting Extreme Programming since early 1999. He helped coach "XP for a Day" at the first XP/Agile Universe. He presented "Extreme Fishbowl" at several conferences including XP/Agile Universe 2002, "Making money with (or without) software" at Agile 2004, and "Stop Interacting with the Customer!" at Agile 2005. with Jeff Grover.

Jeff Grover is currently works with Zhon as a Senior Software Engineer at Oakley Networks. He sat on the “Agile Experiences” panel of XP/Agile Universe 2002, and has lead and facilitated customer interaction in a variety of settings ranging from application service providers and large enterprise software companies down to small independently-owned businesses, start-ups, and non-profit organizations.

Notes

ReallyScatteredIdeasAboutAgileCommunication

http://wiki.agile2005.org/wiki/published/StopInteractingWithTheCustomerUntilYouKnowTheSafetyRules

Dear Zhon and Jeff,

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You have submitted the following data for the track Discovery Sessions of Agile 2006:

Title: Techniques, Tactics and Strategies for Interacting with Customers

Presenter 1:

Presenter 2:

More presenters: No

Abstract: Pivotal to all agile methods is the notion that customers work closely with the development team. Regardless of the excellent customer interaction techniques you've learned elsewhere, establishing a working relationship is pivotal to success. If you attended our session last year, you helped establish the "Rules of Customer Engagement". If not, we'll bring you up to speed very quickly, expanding and synthesizing this information to make your customer exchanges safe and highly productive. Last year we answered concerns like, “Developers and customers talking, isn't that dangerous?” With responses like: “Why yes, that might be dangerous.” We then proceeded to interactively formulate rules of behavior to allay our fears. In this workshop, we will categorize and extrapolate what we learned last year into techniques, tactics, and strategies for customer interaction. We’ll vet each story by asking these questions: • What do you want from your customer? (Strategy) • What actions and reactions should you use? (Tactics) • What skills and knowledge do you have or need? (Techniques) Endowed with this knowledge, you can continuously practice and hone your techniques... in order to confidently charge into customer melees expecting fame, victory, money -- and happy customers.

Expected Audience Level: Intermediate

Additional Audience Comments: [None Given]

Format details: Workshop

Duration: 90 minutes

Willing to shorten presentation to get it in the program: Yes

Maximum number of participants: 60

Scheduling Constraints: [None Given]

Other Related Submissions: [None Given]

Willing to repeat the presentation: Yes

Handouts on CD: You grant the right to Agile 2006 to distribute the presentation materials for the conference on a CD. You also grant the right to Agile 2006 to print copies of the presentation materials for the purpose of distribution at the conference. You retain any copyright.

Non-commercial agreement: You agree that your presentation information and materials will be limited to those directly relevant to the session topic, and will not promote in an overly commercial way my products or services or the products or services of any organization. It is acceptable to provide contact information and brief reference to any books, products, or services that are germane to the session topic.

PDF file: Techniques Tactics and Strategies.rtf File size: 27727 bytes

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