Discovery session D19:
Led by: Jeff Grover, Zhon Johansen
Contact us: jeff.grover@oakleynetworks.com OR zhon.johansen@oakleynetworks.com
Web site: xputah.org
Title: Humans: Designed for Interaction
Topic: Using principles of dynamic intelligence in agile settings
Overview: This session consisted of four highly interactive games, after each of which was a discussion (with a shorted version for the last activity due to time contraints). If you left wanting more or if reading this has made you curious: You can find additional reading on this subject by following the URL in the "References" at the end of this summary.
The principles covered and comments were:
1. DECLARITIVE & IMPERATIVE COMMUNICATION:
- Declaritive is a statements, inviting
- Imperative is a question or command, off-putting Observations:
- Sometimes questions are just sugar-coated
- It's not about being better than others, it's about "awareness"
- Use of words like "maybe" invite participation
- Negotiations, in contrast, encourage asking a lot of questions
- In our exercises, most teams had 60-80% declaritive language in casual conversation Applications to Agile:
- Pair Programming
- Coaching
- Managing
2. ZONE OF CONNECTION & SELF-REGULATION:
- The spacing and orentation of our bodies makes a huge difference in communication Observations:
- People have different distances at which they are comfortable
- Side-by side is sometimes easier to tolerate than face-to-face
- Connection zones change according to the nature of the interaction
- Too far away is as uncomfortable as close
- We're wired to move closer to seek social interaction
- If you can't change the connection zone, change the nature of the interaction
When pairing, use chairs with wheels that allow you to both work side-by side and turn and move apart & closer
- The comefort zone should shrink as your relationships strengthens with team members
- It's easier to handle an uncomfortable zone if both people are aware of it, and there is a limit to the uncomfortable interaction
3. RHYTHM & VARIATIONS (OR: SAFETY & CHALLENGE)
- Predictable rhythms allow us to feel more safe, but make us bored
- Unexpected variations allow us to feel challenged, but less safe Observations:
- After one person has introduced a variation, others feel more safe doing it
- Increase in this safety can lead to an escalation of innovation
- Even when a variation is introduced, it is compelling to retain or return to a known rhythm
- Many simultaneous yet harmonious rhythms become a symphony Applications to Agile:
- Iterations are a rhythm
- Test-code-refactor is a rhythm
- Agile is about introducing variation through many techniques
- Retrospectives are one such technique to introduce variation
4. CO-CREATION & CORRECTION
- Co-creation is more productive and rewarding than correction, because you share a joint attention activity Observations (after the session):
- It was easier to create something together non-verbally than to talk about requirements and correct things
- It was more enjoyable to co-create than correct
5. TWO OTHER CONCEPTS WE MENTIONED BUT DID NOT DISCUSS
EPISODIC & SEMANTIC MEMORY
CO-REGULATION & DISTRACTION
(Put them on the "conference tree" if you'd like to see them next year
)
REFERENCES: See Dr. Steven Gutstein and Rachel Sheely's book list at the URL http://www.rdiconnect.com/resources/default.asp?cat1=1
- We particularly recommend:
- The Developing Mind
- The Cradle of Though
- Apprenticeship in Thinking
- Developing Through Relationships
- Wisdom, Intelligence, and Creativity Synthesized
Thanks for attending!
